This video was my first full production. It was the first time I had attempted such an endeavor and I had no idea how I was going to put it all together. I had a general visualization of what I wanted the video to end up as, but as to the actual procedure, I more or less winged it. And this winging process was reflected in the time spent producing it. When all was said and done, I sunk about 130 hours into it. At the time, that seemed rather fast in relative comparison to my other smaller projects.
The production time on this video is something to take note of, because my second full production video was just as complex (if not more so) but took me only 60 hours. This shows that I am steadily becoming much more competent with the tools at my disposal as well as more efficient.
All of the assets in this video are of my own creation, save for the music (Daft Punk – Robot Rock) and the game capture footage. Though the music itself was tailored by myself as well, using Adobe Soundbooth. Had to make sure it fit within a timeframe, and that there was a clear intro and outro; A lot of splicing and rearranging took place. Everything else was drawn in Illustrator and animated in After Effects. It is with this project that my current respect for vector graphics took hold. Scaling graphics without losing clarity is unbelievably useful.
About 5 months later, while I was rendering this video in a format that my portfolio would accept for web-ready viewing, I noticed many methods that I had used to make some of the effects were awkward or could have been achieved by more efficient means. Just another of those realizations showing that I am getting better at my work.
This was my first, and last, perfectionist piece. As in, during the production, if something wasn’t quite right, I would spend hours on it making the dinkiest change…well, perfect. Word of the Wise: Making it perfect is commendable, but perfectionism won’t get the project done on time! Just because you see every single little imperfection in a project doesn’t necessarily mean the average viewer will as well. Heck, according to the client’s website stats, each unique visitor watched the video two times, max.
So just to sum up, this project is a milestone in my portfolio. It shows my mistakes, it shows my strengths, and it is a great way to see how far I’ve come.
Programs used: Adobe Illustrator, Adobe After Effects, Adobe Soundbooth, Vegas Video (for additional audio tweaking), Wolfenstein 3D.
FITES 2009 Promo
This video was my first full production. It was the first time I had attempted such an endeavor and I had no idea how I was going to put it all together. I had a general visualization of what I wanted the video to end up as, but as to the actual procedure, I more or less winged it. And this winging process was reflected in the time spent producing it. When all was said and done, I sunk about 130 hours into it. At the time, that seemed rather fast in relative comparison to my other smaller projects.
The production time on this video is something to take note of, because my second full production video was just as complex (if not more so) but took me only 60 hours. This shows that I am steadily becoming much more competent with the tools at my disposal as well as more efficient.
All of the assets in this video are of my own creation, save for the music (Daft Punk – Robot Rock) and the game capture footage. Though the music itself was tailored by myself as well, using Adobe Soundbooth. Had to make sure it fit within a timeframe, and that there was a clear intro and outro; A lot of splicing and rearranging took place. Everything else was drawn in Illustrator and animated in After Effects. It is with this project that my current respect for vector graphics took hold. Scaling graphics without losing clarity is unbelievably useful.
About 5 months later, while I was rendering this video in a format that my portfolio would accept for web-ready viewing, I noticed many methods that I had used to make some of the effects were awkward or could have been achieved by more efficient means. Just another of those realizations showing that I am getting better at my work.
This was my first, and last, perfectionist piece. As in, during the production, if something wasn’t quite right, I would spend hours on it making the dinkiest change…well, perfect. Word of the Wise: Making it perfect is commendable, but perfectionism won’t get the project done on time! Just because you see every single little imperfection in a project doesn’t necessarily mean the average viewer will as well. Heck, according to the client’s website stats, each unique visitor watched the video two times, max.
So just to sum up, this project is a milestone in my portfolio. It shows my mistakes, it shows my strengths, and it is a great way to see how far I’ve come.
Programs used: Adobe Illustrator, Adobe After Effects, Adobe Soundbooth, Vegas Video (for additional audio tweaking), Wolfenstein 3D.
Client: www.fites.net
Production time: ~130 hours