365 Hard-Surface Models (Day 2)
Day 2 model is a bit more complex than the first, but still rather simple. Just a lot of repetition.
Some rotary thing:
Day 2 model is a bit more complex than the first, but still rather simple. Just a lot of repetition.
Some rotary thing:
I see tons of people starting those ‘one-a-day/365 days’ projects on twitter, and figured I might as well join the bandwagon to see if I am actually able to keep up with this every day. Why not, right?
So I will attempt to create 1 hard-surface doodad per day. I figure this keeps expectations low with no need to swing for the fence in quality, it’s great practice, and it helps build up an asset library. Triple whammy! So without further ado, here is my Day 1 model:

I know it’s past Christmas, but we wanted to get this thing out regardless.
Killer Kristmas 2 <- Register and downloadÂ
I don’t know if any of you remember that simple flash game Mudbrick released last year with the shooting gallery-style zombie elf kill-fest. Well this year, under the Lighthammer name, we wanted to do something similar but in a more FPS arcade-style shooter. This was done in UDK, and done in 4 weeks in our spare time. The zombie elf was modeled by me, and I know how terrible it looks, so try not to be too critical about it (I’m not a character modeler).
As for system specs… well, we didn’t really have any time to optimize this thing, and the level you play in wasn’t made for a game. I originally made it as a showcase piece. So again, for system specs: if you bought a gaming computer within the last year, you should be fine. If you have a consumer laptop… errr good luck.
Now with 100% more Linda Thompson!
(we are totally going to hell for this)
Oh boy! A new start to an old portfolio. Old motion graphics portfolio, meet new game environment artist portfolio.
Now I can actually link to this blog on my twitter page without feeling entirely ashamed by my old work having nothing to do with what I tweet about! But I digress..
This year is the start of something kickass for me. Not just for me, mind you, but since this blog is primarily about me, I want the majority of the spot light, dammit! This is my year to punch my life into high gear. Starting to work out more, branching out in new areas of learning, perfecting my current areas of knowledge into specializations, as well as improving other areas of my life.
So I will attempt to update this iteration of my portfolio with greater frequency than my old one. As always, if you want to say hi, ask me a question, or yell at me about something I said, you can contact me via Twitter: @odd_enough